Welcome to the first DLC for Dragon Age: Inquisition, The Jaws of Haakon. In this DLC, you”ll be pitted against an Avvaar tribe known as the Jaws of Haakon while you try to uncover the truth behind the last Inquisitor”s disappearance.
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There are only a few achievements in this DLC and most of them are involved with just finishing off the main story of the DLC. While you can start this DLC before finishing off the game, I would highly recommend finishing the main story before moving onto this DLC. The difficulty level has really been jacked up and if you”ve finished the main storyline off on Nightmare mode, then you can play this on Casual if you”d like. This entire DLC is very frost based so if you are playing on a higher difficulty level you will really want your frost resistant gear and tonics. Going through this whole DLC you will pretty much uncover the entire map without even trying. There are no achievements related to completing the astrariums or gathering the shards from the oculariums in this DLC. These are optional. I have provided the astrarium solutions for those who choose to complete them. More treasure is always fun. Collecting the shards in this region will unlock a door here that grants your Inquisitor more frost resistance.
**One thing I want to point out early on here is that there is a door in the end temple of this area that you need a rogue to pick a lock for. I”m not 100% sure if you need the Deft Hands Inquisition Perk for this lock or not, but by now you should have picked up this inquisition perk anyway. So if for some reason you haven”t gotten this perk, then I suggest getting Inquisition Influence from quests in this area and gain a level and make sure you unlock this perk. You”ve been warned.
So without further ado, let”s jump into this DLC.
You”ll start off at a camp talking to Scout Harding. When your done talking with her, you”ll need to go and speak with Professor Kenric. You should now already have a few quests. From here, I would highly suggest just exploring the map and unlocking campsites for fast travel. Work on some the quests you have already to progress the story and make your way over to the East to Stone-Bear Hold. At Stone-Bear Hold, you will be introduced to Thane Svarah Sun-Hair. She”ll send you on a quest to try and find their Hold-Beast Storvacker. One of the achievements in this DLC is impressing the inhabitants of Stone-Bear Hold:
Legend-MarkedImpress the Avvar of Stone-Bear Hold and gain their friendship.
You”ll need to earn 5 points of influence with Stone-Bear Hold in order to earn this achievement. The achievement won”t pop until the quest Hakkon Wintersbreath has been completed, but seeing as your going to be travelling all over the map to complete the DLC storyline, you might as well get working on this and get your 5 points. The following quests/actions each award 1 influence with Stone-Bear Hold:
Send Skywatcher to Stone-Bear Hold: This is a War Table Operation that can be completed if you have recruited Skywatcher as an agent of the Inquisition in the Fallow Mire. This grants 1 influence with the hold.Send Relics of Tyrdda Bright-Ax: This is a War Table Operation that can be completed if you have previously done the War Table Operation – Locate Weapon of Tyrdda Bright-Axe. This grants 1 influence with the hold.Hakkon”s Trials: This quest will begin once you have talked to Trainer Arrken in Stone-Bear Hold. You”ll need to requisition an offering for the arena. Gather 2 silverite and 2 everite (quite abundant in the Frostback Basin) and use a requisition table to make the item. Once you have the offering go and speak with Trainer Arkken again and tell him you”re ready to go to the arena. You”ll have to defeat 3 waves of enemies. Once they are all defeated, return to Trainer Arkken to complete the quest and gain an influence point with the hold.A Father”s Name: Depending on how you complete this quest, you will either gain 1 influence with the hold or no influence. To start this quest speak with Gyda Myrdotten at Stone-Bear Hold where she is preparing a body for burial. She”ll tell you to go and talk with the Huntsman. The Huntsman will ask you to kill 3 fade-touched beasts so that proper burial rites may be performed on Caldan Enversen”s body. Apparently, Caldan”s son Finn was supposed to do this but he has been badly injured. You can speak with Finn in the hut right next to the Huntsman. Go and kill the 3 beasts and return to Stone-Bear Hold. You can choose to give the items to Finn so that he may retain his rite to being Caldan”s son or give the items to the Huntsman to gain 1 influence with the hold.It Remains to be Seen: A good time to start this quest is when you are also doing the quest Storvacker Caged. Both quests take place in Swamp Kuldsdotten which is marked as #2 on the map. In the swamp are five enchanted skulls that are scattered around. Finding one of these skulls will begin the quest. The skulls are enclosed in triangular wood holders and found hanging from the stumps of the trees (to get to some of them you need to climb up on the tree branches). Find all 5 and return to Stone-Bear Hold to speak with the Augur. Light the veilfire in the Augur”s hut and use the light to find 3 veilfire ruins by Gyda Myrdotten, where she is preparing the body. Unlock the codex entries and return to the Augur to complete the quest and earn 1 influence with the hold. In Exile: This quest is started by speaking with Sigrid in a hut marked at #1 on the map. Her hut is right next to an Ocularium. Sigrid has exiled herself from Stone-Bear Hold. Go and speak to the Auger to find out more about Sigrid. He tells you that she was supposed to perform a ritual to banish the spirit that has been residing with her and teaching her how to use magic since she was a little girl. If you head south from Stone-Bear hold you will come to the site where Sigrid was to perform her ritual. You find signs, by using the search function, that she never actually went through with performing the ritual. Return to speak with Sigrid about the failed ritual. You then have a choice of making her go and speak with Augur or recruit her as an agent for the Inquisition. I”m not sure if recruiting her grants you any influence with the hold. I”ve always sent her to speak to the Augur. Recruiting her gains you an agent and a war table operation.Up and Away: This quest is begun by speaking with Linna at the boat launch located at #3 on the map. This is also where you will need to come to cross over to the island. Linna is worried about her cousin Runa who she believes went climibng in the hills. Head to the quest markers and use your search function to find traces of Runa”s passing through the area. Eventually you will find Runa and need to help her fight off some Lurkers. Runa will then tell you that she headed up to the hills to make a prayer and asks if you would like her to include you in her prayer. If you accept you will gain +1 to an attribute if you agree and stay and listen to the prayer. Really no point in disagreeing. You also get an influence point with the hold.
To progress the storyline of this DLC the following quests must be completed:
Jaws of Hakkon, The Basin Beckons, Worthy of Publication, What Yet Lingers, and On Ameridan”s Trail.
These quests are all very straightforward and as always once you start them your objectives are shown on the map. During the quest On Ameridan”s Trail you will reach a Tevinter Ruin and Scout Harding and Professor Kenric will meet up with you at the ruin. There is a floor puzzle that you can complete there to open two doors with some treasure. I”ve posted the solution to the floor puzzle in this youtube video: