This is the official guide for Mystery Case Files: Key to Ravenhearst.This guide will not tell you when you have to zoom into a location; the screenshots will show each zoom scene.Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you”ll collect from it.Use the Map to fast travel to a location.On the master Puzzles, select Info to view a clue for the next step. You can select “skip this part” to skip only that part of the puzzle.
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Chapter 1: The Cottage
Take the POCKET KNIFE (A).Open the letter; take the RAVENHEARST CREST (B). Look at the letter and touch the broken Madame Fate (C). Select the marble (D).Select the POCKET KNIFE (inventory). Use the POCKET KNIFE (C); take MADAME FATE”S HEAD.Use MADAME FATE”S HEAD (E); open the diary and touch it 4x. Open the wallet (F); take the NAIL CLIPPER and MCF BADGE.Exit the vehicle.
Give the MCF BADGE (G) and talk to the agent.Select the 4 skulls (purple). Place the RAVENHEARST CREST (H).Take the STONE LEAVES 1/2 (I).Exit.
Remove the cover (J) for a HOP; play it to get the FLARE GUN. HOP puzzle solution (J1).Use the NAIL CLIPPER to get the TROLLS 1/3 (K).Take the FISHING LINE (L).Go to the Lighthouse yard (L1).
Read the 2 notes (M-N).Open the door (O); take the STONE LEAVES 2/2 (P).Walk down and go right to the Road.
Take the ROPE (Q), FISHING BAG (R) and METAL BRUSH (S).Open the FISHING BAG; take the FISHING ROD (inventory).Place the 2 STONE LEAVES (purple); select the pipes (T) for a puzzle.
Solution (U).Select the doll (V); remove the legs and arms. Read the note to get the MAILBOX KEY.Walk down.
Use the MAILBOX KEY; read the letter; take the FLARES (W).Open the FLARE GUN and place the FLARES in it to get the LOADED FLARE GUN (inventory).Go to the Road.
Use the LOADED FLARE GUN (X).Go to the Cottage (Y).
Take the DOMINOS 1/2 (A). Read the note (B); note the symbols (C).Take the ADHESIVE TAPE (D). Remove the sheet, log, board and wall piece; take the METAL BOX (D1).Select the SOLVENT 3x (E).Go to the Cliff stairs (F).
Take the TYPEWRITER KEYS (G).Use the SOLVENT; remove the cover; take the MANNEQUIN HEART (H).Place the TYPEWRITER KEYS on the METAL BOX; look at the letter and take the BOXING-GLOVE GUN (inventory).Walk down twice.
Place the MANNEQUIN HEART (I); take the FISHING LURE (J).Place the FISHING LINE and FISHING LURE on the FISHING ROD (inventory).Go to the Cottage.Place the FISHING ROD for a puzzle. Solution (K).You receive the WORK GLOVES.Go to the Cliff stairs and slide down.
Use the WORK GLOVES; take the DOMINOS 2/2 (L).Walk down.Place the 2 DOMINOS for a puzzle (M).Solution (N).
Play the HOP (O) to get the AXE. HOP Puzzle solution (P).Walk down.Use the AXE (Q) 3x and go through the gate.
Take the WOMAN”S HEAD (R).Dial heart-clover-heart (S).Remove the sign; take the SKULL RING (T). Use the ADHESIVE TAPE (T1).Take the LIGHTHOUSE MODEL and RAILING PIECE (T2).Walk down.
Place the ROPE and use the RAILING PIECE; take the DOLL HAND (U).Open the DOLL HAND; take TROLLS 2/3 and TROLLS 3/3 (inventory).Open Alister”s Enigma (V); place the 3 TROLLS. Remove all the purple and green trolls (W).Open the scroll and take the INK CONTAINER (X).Go to Ravenhearst gate.
Place the INK CONTAINER (Y) for a puzzle.
Guide the ball to the exit (A).Take the eye (B); place it (C).Place the moths as shown (D1-D4).Select the stones: E-K-J-I-H-G-K-J-I-H-G-E-K-J-G-K-E-G.Take the feather (L); place it (M).Solution: Nx2-Ox6-Px3.Take the feather (Q); place it (M).Take the stone leaf (R); place it (S). Select the leaves 1-3-2-4.Take the color wheel (T); place it (U).Turn the wheels as shown (V).Take the animal wheel (W); place it (X).Solution (Y). Change the images as shown.Take the eye (Z); place it (AA).Arrange the snake as shown (BB).Go through the gate.
Chapter 2: Ravenhearst Museum
Use the BOXING-GLOVE GUN; select the symbols (A). Take the BOW TIE (B).Go forward.Take the BROKEN CAMERA (C).Take the CROSSED GARDEN RAKES (D).Walk down.
Place the CROSSED GARDEN RAKES; take the HERBICIDE and EGG TIMER (E).Select the EGG TIMER; take the DIAL (inventory).Go forward.Use the HERBICIDE twice; take the MAN”S HEAD (F).Place the WOMAN”S HEAD and the MAN”S HEAD (G); select each head 3x.Enter the Ravenhearst Museum.
Read the note (H). Place the DIAL (I). Select the three dials (J); slide the switch to the right (K).Play the HOP (L) to get the ESTATE-MODEL PUNCH CARD.Insert the ESTATE-MODEL PUNCH CARD (M). Answer: Charles Dalimar (N).Place the LIGHTHOUSE MODEL (O); take the GARDEN KEY (P).Open the lock; insert the GARDEN KEY (Q).Go through the gate.
Place the SKULL RING; take the EYEBALL (R).Place the BOW TIE (S); take the MEMORIAL PUNCH CARD (T).Take the RAVENHEARST MODEL (U).Walk down.
Place the RAVENHEARST MODEL; take the DRAGONFLY WINGS (V).Insert the MEMORIAL PUNCH CARD (V1). Answer: Three (V2).Open the door; take the RIPPED BELLOWS (W). Read the note (W1).Place the EYEBALL. Select the knobs as shown (X). Take the book and look at it. Take the HOUSE PIECES (Y).Open Alister”s Enigma; place the HOUSE PIECES for a puzzle (Z).
Solution (1-10).Take the DRAGONFLY BODY (A).Return to the Garden memorial.
Place the DRAGONFLY WINGS on the DRAGONFLY BODY to get the DRAGONFLY (inventory).Place the DRAGONFLY (B) for a HOP; play it to get the RIB SPREADER.Use the RIB SPREADER; take the WALLET (C).Look at the card in the WALLET; take the RIGHT HIPPOCAMPUS and MAINTENANCE PUNCH CARD (inventory).Walk down and slide left.
Insert the MAINTENANCE PUNCH CARD (D). Answer: Open blast door (E).Go to the Enclosed deck (F); you will be automatically transported to the Ravenhearst gate after the conversation.
Select any knob (G); take the WIRES (H).Use the WIRES on the RIPPED BELLOWS to get the BELLOWS (inventory).Return to the Lighthouse yard.
Use the BELLOWS (I). Pull the lever (J).Pump the handle (K); take the LIGHTHOUSE KEY (L).Lower the ladder (M).Open the cover and remove the fuse (N). Look at the note (O).Use the LIGHTHOUSE KEY (P).Enter the Lighthouse.
Chapter 3: The Lighthouse
Slide down.Remove the cloth (Q); look at the picture (R) and flip it to get the SLIDER.Take the FUSE (S) and RAG (T).Read the note (U).Look at the sign. Place the RIGHT HIPPOCAMPUS (V); read the note and take the CO2 BOTTLE (W).Walk down.
Place the FUSE (X).Put down the RAG (Y); pump the handle (Y1) to get the WET RAG.Place the SLIDER for a puzzle.Solution (Z). An HOP will automatically start after the puzzle, Play the HOP to get the LEFT HIPPOCAMPUS.Enter the Lighthouse.
Select Print Weather Report (A). Take the report (B). Select Lights (C).Slide up.Take the CABLE-CAR CONTROL TOKEN (D).Slide down.Select the paper twice; take the ROTATING HANDLE (E). Remove the cloth; select the VIDEOTAPE 4x (F).Select VCR unit (G). Insert the VIDEOTAPE; take the LOCK CODE (H).Place the LEFT HIPPOCAMPUS (I); take the SWITCH KNOB (J).Slide up.Place the SWITCH KNOB for a puzzle (K).
Solution: L-1-L-2-3-L-4-L-5-6-L-7-8-L-9.Go to the Lighthouse top (M).
Use the WET RAG; select the cover (N). Take the CABLE (O).Place the ROTATING HANDLE (P) and select it; flip the switch (Q).Take the NAIL PULLER (R).Place the LOCK CODE. Enter the combination (S).Select the paper for a mini-HOP. Play it (T) to get the SHIP AND CROWN 1/2.Walk down and slide down.
Use the NAIL PULLER; look at the note; take the ORNAMENTED KEY and SHIP AND CROWN 2/2 (U).Place the 2 SHIPS AND CROWNS (V); take the NAVAL DIVIDER (W).Go to the Lighthouse top.
Use the NAVAL DIVIDER to get the CO2 ACTIVATOR (X).Place the CO2 ACTIVATOR on the CO2 BOTTLE to get the CO2 CARTRIDGE (inventory).Return to the Lighthouse gate.Use the CO2 CARTRIDGE; remove the vest; take the CAMERA LENS (Y).Return to the Cliff stairs and slide up.
Select the BROKEN CAMERA and look at the photo. Place the CAMERA LENS on the BROKEN CAMERA to get the CAMERA (inventory).Use the CAMERA (Z) for a puzzle. Solution (Z1). Take the CLUE PHOTO.Open Alister”s Enigma (Z2); place the CLUE PHOTO for a puzzle and change the numbers to 14, 5, 7 for a puzzle.
Solution (1-26).Take the OCTOPUS (A).Slide down.
Place the OCTOPUS (B).Go to the Beach (C).
Chapter 4: The Beach
Take the EMPTY FUEL CAN (D).Remove the life vest; take the BASEBALL BAT and GLOW STICK (E).Place the CABLE-CAR CONTROL TOKEN; take the METAL WHEEL (F); remove the cap.Use the METAL BRUSH; remove the piece and take the BATTERY (G).Go to the Shipwreck (H).
Use the CABLE twice. Use the BASEBALL BAT; take the ANCHOR (I).Select the pipe; use the EMPTY FUEL CAN to get the FUEL CAN (J).Use the GLOW STICK for a HOP (K); play it to get the FOUNTAIN PEN. HOP Puzzle solution: (L-M-Nx2)-(Lx2-Mx2-Nx2)-(Lx2-Mx2-Nx2).Walk down.
Use the FUEL CAN (P). Pull the lever (Q).Place the ANCHOR; select 1, then 2 (R). Flip the page and remove both pieces of tape (S); take the SLATE 1/2.Go to the Cable car (T).
Read the note; select it 4x (U).Use the ORNAMENTED KEY; take the WRENCH (V).Take the CAPTAIN”S HAT (W). Use the WRENCH 3x (X). Select the puzzle (Y).
Find the 6 batteries (green); place them here (A).Change the shapes, take the valve (B), and place it (C).Find the matching pairs (D).Swap the pieces as shown (E).Pour the gas (F) in the funnel (G); press the switch (H).Select: J-I-J-Ix3-Jx4.Remove the plate (K).Take the mosaic piece (L); place it here and restore the picture (M).Take the fuse (N) and place it (O).Solution (1-17).Take the valve (P) and place it (Q).Change the levels as shown (R).Place the ball (S) in the hole (T). Change the levers as shown (U) and press the button (V).
Select the lever (A) and walk down once the cable car stops.Place the BATTERY (B). Answer: Panic Room Surveillance, Caves Surveillance and then Print Report (C). Take the SCHEME 1/2 (D).Play the HOP (E) to get the GOLF CLUB. HOP puzzle solution (3515).Take the SPINDLE (F). Use the GOLD CLUB; take the WINDING KEY (G).Look at the note (H).Walk down.
Use the WINDING KEY; take the BROOCH (I).Walk down.Use the BROOCH (J); take the SCHEME 2/2 (K).Open Alister”s Enigma; place the 2 SCHEMES for a puzzle. Solution one: L-L-D-R-R-U-L (